Now have actual doors in the frame that automatically open and close, and can be configured to different statesġ-, 2-, 4-, and 8-meter Inverted Ramp WallsĪngle automatically when snapped to Ramps Small Metal Pillar and Small Pillar Support The Pillar Support now covers both the Base and Top case Reworked Metal Pillars and Big Pillar Support The Colour section now features Default swatches for Factory, Pipes, FICSIT Foundations, and Concrete Walls & Foundations ![]() There are a total of 58 different Patterns available in the following bundles: ![]() Patterns use the Secondary Colour slot of the Swatch applied to their Foundation. Patterns can be painted on any building in the ‘Foundation’ category of the Build Menu. Materials are available for Walls, Foundations (including Ramps), and Roofs:ģ Wall Materials: FICSIT, Concrete, and SteelĤ Foundation Materials: FICSIT, Concrete, Grip Metal, and CoatedĤ Roof Materials: FICSIT, Tar, Steel, and Glass Selecting a Material, Colour, or Pattern allows them to be applied to a valid building, and the input can be held down for continuous application Materials, Colours and Patterns can be selected from the Customizer menu, they can also be placed on the Hotbar for quick access Materials and Patterns can be purchased in the new “Customizer” section of the AWESOME Shop Unlockable in Tier 2, “Resource Sink Bonus Program”, together with the AWESOME Shop and Colour Cartridges While in the Build Menu, pressing Q/X will swap between the Builder and Customizer tabs ![]() The standard Build Menu tab is now named ‘Builder’ The Customizer is a new main tab in the Build Menu. Signs are available in the AWESOME Shop and come in different sizes: The height of the Sign support can be adjusted by looking up or down Signs can be placed freely, or snapped to Walls, other Signs, Storage Container, and a small selection of other buildings Sign displays can be modified with Layouts, Icons, Text, Colour, and Backgrounds Whether your build pieces clip through each other or not is entirely up to you and if this is something that bothers you, you will still be notified by the game when Soft Clearance clipping occurs via an on-screen build warning and a new hologram color signalling those buildings are overlapping. They will function largely as before and cannot be built overlapping with each other.īuildings with Soft Clearance are cosmetic and structural buildables as well as Conveyor Belts and Pipes, and they can now be built overlapping with any other buildings to give you more freedom when designing and building your factories, either for cosmetic purposes or to make even more compact factory floors. We changed that now with the introduction of Soft and Hard Clearance!īuildings with Hard Clearance are all buildings that have functionality such as Constructors, Assemblers, Power Poles, Splitter, the HUB, etc. Previously (almost) all buildings had a building clearance that prevented you from building them into each other. Simply select the material type you would like the buildable to have and build away! You can even bind the material type to your hotbar if you’re on the go. You can also place build pieces with the material you want from the get-go. It’s a safe and easy way to quickly change the look of your existing factories. ![]() Once you’ve unlocked a new Material you just select it in the Customizer, click or hold and just paint away! Any material you select will only be applied to structures that are relevant. But unlocking a new Material for Foundations, which you also do in the AWESOME Shop, will allow you to apply that Material to any of the Foundations you have available. For example, new shapes of Foundations are still unlocked in the AWESOME Shop, and initially they only come in the standard FICSIT Material. While we had FICSIT and Steel Walls before, this changes how these buildings are unlocked and used. We’ve added new Materials for Foundations and Walls, and the newly added Roofs come with several Materials as well. We can’t wait to see what you all will create with this! Let’s go ahead and dig into the new content available to you now. If you have thoughts on these new features or find any bugs, feel free to visit our Q&A site and let us know what you think! The site can be found here: It’s all ready for you to play with, but we are just starting the Experimental period for this release, and we appreciate all the feedback you can give us. With this Update we have worked on many of the base systems in Satisfactory to improve the game. And if you want to go straight to the nitty gritty details, we have the full list of detailed patch notes further down as well! If you have been following our YouTube videos you’ve seen lots of the new content already, but you can find all of that (and as usual a few exciting surprises) summarised in our Patch Notes video below. Update 5 is now available on Experimental.
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